/* ============================================================================
   对局内 HUD —— Liquid Glass / 液态玻璃
   ----------------------------------------------------------------------------
   这套是 2025-26 年主流游戏 HUD（Arc Raiders、iOS 26 的 Liquid Glass）在用的
   语言：半透明磨砂玻璃 + 边缘高光折射 + 大圆角 + 柔和外发光 + 极克制动效。
   数据层保留游戏该有的等宽数字和衬线标题，其余全部现代化。

   为什么单独一个文件：style.css 有 3461 行，对局样式是逐版叠出来的，
   改一处会牵动 maps.html / codex.html。这里全部用 #game 前缀重写
   （1-1-0 特异性压过 style.css 的 0-2-1 / 0-1-0），只作用于对局屏。

   ── 六条规矩 ────────────────────────────────────────────────
   1. 圆角：面板 16px，小件 12px，主按钮 999px（全圆）。直角是"老工业感"，
      这套语言靠圆角和大留白立住。
   2. 玻璃三件套缺一不可：
        background     半透明暖色渐变（上亮下暗，模拟光线从上打下来）
        backdrop-filter 模糊 + 提高饱和（让底下的棋盘变成"透过毛玻璃"）
        inset 高光      顶边 1px 白亮线 + 底部 1px 暗线（厚度）
   3. 只给 6 个容器上模糊。之前 3461 行那版给十几个面板同时上 blur，
      每个都要重新合成底层，GPU 时间翻倍，输入延迟肉眼可见。
   4. 强调色只有一种金。红只用于"轮到你 / 危险"。
   5. 标签 9-10px 大写距，数字等宽，正文系统无衬线，标题宋体。
   6. 装饰一律 pointer-events:none。
   ========================================================================= */

#game {
  /* ── 玻璃 ── */
  --g-bg: linear-gradient(158deg, rgba(86, 64, 40, .30) 0%, rgba(22, 16, 11, .58) 46%, rgba(9, 7, 5, .72) 100%);
  --g-bg-solid: rgba(15, 11, 8, .93);
  --g-border: rgba(255, 224, 170, .15);
  --g-hi: rgba(255, 244, 216, .26);
  --g-lo: rgba(0, 0, 0, .55);
  --g-blur: blur(22px) saturate(1.55);
  --g-shadow: 0 20px 50px rgba(0, 0, 0, .58), 0 2px 10px rgba(0, 0, 0, .4);

  /* ── 金 ── */
  --gold-1: #f7e3b4;
  --gold-2: #d9ae63;
  --gold-3: #a67c34;
  --gold-glow: rgba(217, 174, 99, .34);

  /* ── 字 ── */
  --ink: #f0e6d4;
  --ink-dim: #b0a48f;
  --ink-faint: #7b7161;
  --blood: #d0533a;

  --serif: 'Songti SC', 'STSong', 'SimSun', 'Noto Serif SC', serif;
  --mono: ui-monospace, 'SF Mono', 'JetBrains Mono', Consolas, monospace;
  --sans: system-ui, -apple-system, 'PingFang SC', 'HarmonyOS Sans SC', 'Microsoft YaHei', sans-serif;

  --r-lg: 16px;
  --r-md: 12px;
  --ease: cubic-bezier(.22, .68, .32, 1);
  --spring: cubic-bezier(.34, 1.46, .64, 1);
}

/* ============================================================================
   玻璃面板：唯一的配方，所有容器都从这里继承
   ========================================================================= */
#game #roomTag.hud-chip,
#game #phaseTag.hud-chip,
#game .turn-tag,
#game .fogstat,
#game .self-box,
#game .mini-frame,
#game .side-rail,
#game .side-panel,
#game .cam-btn,
#game .voice-btn {
  background: var(--g-bg);
  border: 1px solid var(--g-border);
  backdrop-filter: var(--g-blur);
  -webkit-backdrop-filter: var(--g-blur);
  box-shadow:
    inset 0 1px 0 var(--g-hi),
    inset 0 -1px 0 var(--g-lo),
    var(--g-shadow);
}

/* ============================================================================
   ① 底层氛围：顶部光晕 + 四角铜线 + 胶片颗粒
   ========================================================================= */
#game::before {
  content: '';
  position: absolute; left: 0; right: 0; top: 0; height: 200px;
  z-index: 8; pointer-events: none;
  background:
    linear-gradient(180deg, rgba(5, 3, 2, .76) 0%, rgba(6, 4, 3, .28) 40%, transparent 100%),
    radial-gradient(ellipse 54% 100% at 50% 0%, rgba(217, 174, 99, .07), transparent 76%);
}
#game::after {
  content: '';
  position: absolute; inset: 0;
  z-index: 8; pointer-events: none;
  background:
    linear-gradient(rgba(255, 224, 170, .26), rgba(255, 224, 170, .26)) left top / 26px 1px no-repeat,
    linear-gradient(rgba(255, 224, 170, .26), rgba(255, 224, 170, .26)) left top / 1px 26px no-repeat,
    linear-gradient(rgba(255, 224, 170, .26), rgba(255, 224, 170, .26)) right top / 26px 1px no-repeat,
    linear-gradient(rgba(255, 224, 170, .26), rgba(255, 224, 170, .26)) right top / 1px 26px no-repeat,
    linear-gradient(rgba(255, 224, 170, .26), rgba(255, 224, 170, .26)) left bottom / 26px 1px no-repeat,
    linear-gradient(rgba(255, 224, 170, .26), rgba(255, 224, 170, .26)) left bottom / 1px 26px no-repeat,
    linear-gradient(rgba(255, 224, 170, .26), rgba(255, 224, 170, .26)) right bottom / 26px 1px no-repeat,
    linear-gradient(rgba(255, 224, 170, .26), rgba(255, 224, 170, .26)) right bottom / 1px 26px no-repeat;
  opacity: .6;
}
/* 胶片颗粒：纯色块最容易显"平"，一层静态噪点立刻有质感。GPU 缓存，不重绘。 */
#game .stage::before {
  content: '';
  position: absolute; inset: 0; z-index: 3;
  pointer-events: none;
  opacity: .05;
  mix-blend-mode: overlay;
  background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='140' height='140'%3E%3Cfilter id='n'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.85' numOctaves='3' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23n)'/%3E%3C/svg%3E");
  background-size: 140px 140px;
}

/* ============================================================================
   ② 顶部：三颗独立玻璃胶囊 + 右侧圆形玻璃键
   —— 不再是一条贯穿的横梁。贯穿条是"控制台"，悬浮胶囊才是"浮在世界上"
   ========================================================================= */
#game .top {
  z-index: 30;
  top: calc(16px + var(--safe-t));
  left: calc(18px + var(--safe-l));
  right: calc(18px + var(--safe-r));
  gap: 8px;
  height: 40px;
  align-items: center;
}
#game .top-left {
  display: flex; align-items: center;
  gap: 8px;
  min-width: 0;
}

/* ── 房间 ── */
#game #roomTag.hud-chip {
  height: 40px;
  padding: 0 16px;
  display: flex; align-items: center; gap: 9px;
  border-radius: var(--r-md);
  max-width: none;
}
#game #roomTag .rt-lbl {
  font-family: var(--sans);
  font-size: 9px; letter-spacing: .26em;
  color: var(--ink-faint);
  font-style: normal;
}
#game #roomTag .rt-id {
  font-family: var(--mono);
  font-size: 14px; font-weight: 600;
  letter-spacing: .08em;
  color: var(--gold-1);
  text-shadow: 0 0 20px rgba(247, 227, 180, .4);
  line-height: 1;
}
#game #roomTag .rt-map {
  font-family: var(--sans);
  font-size: 10.5px; letter-spacing: .1em;
  color: var(--ink-dim);
  text-decoration: none;
  white-space: nowrap;
  padding-left: 10px;
  margin-left: 1px;
  border-left: 1px solid rgba(255, 224, 170, .14);
}

/* ── 阶段 ── */
#game #phaseTag.hud-chip {
  height: 40px;
  padding: 0 16px;
  display: flex; align-items: center; gap: 8px;
  border-radius: var(--r-md);
}
#game #phaseTag .pt-lbl {
  font-family: var(--sans);
  font-size: 9px; letter-spacing: .26em;
  color: var(--ink-faint);
  font-style: normal;
}
#game #phaseTag .pt-val {
  font-family: var(--sans);
  font-size: 12px; letter-spacing: .12em;
  color: var(--gold-1);
  font-weight: 500;
}
#game #phaseTag.hud-chip::after { display: none; }

/* ── 回合 ── */
#game .turn-tag {
  position: relative;
  height: 40px;
  padding: 0 17px;
  display: inline-flex; align-items: center; gap: 9px;
  border-radius: var(--r-md);
  color: var(--ink-dim);
  font-family: var(--sans);
  font-size: 11px; letter-spacing: .14em;
  animation: none;
}
#game .turn-tag.mine {
  background:
    linear-gradient(158deg, rgba(198, 64, 38, .42) 0%, rgba(96, 24, 14, .52) 52%, rgba(40, 10, 6, .64) 100%);
  border-color: rgba(255, 168, 120, .42);
  color: #ffeade;
  box-shadow:
    inset 0 1px 0 rgba(255, 210, 180, .34),
    inset 0 -1px 0 rgba(0, 0, 0, .5),
    0 0 24px rgba(214, 82, 44, .34),
    0 20px 50px rgba(0, 0, 0, .55);
  animation: hTurnBreath 2.6s var(--ease) infinite;
}
#game .turn-tag.mine::before {
  content: '';
  width: 6px; height: 6px; border-radius: 50%;
  background: #ffc9a4;
  box-shadow: 0 0 12px 3px rgba(255, 138, 80, .85);
  animation: hTurnDot 1.3s ease-in-out infinite;
  flex: 0 0 auto;
}
@keyframes hTurnBreath {
  0%, 100% { box-shadow: inset 0 1px 0 rgba(255, 210, 180, .3), inset 0 -1px 0 rgba(0, 0, 0, .5), 0 0 20px rgba(214, 82, 44, .28), 0 20px 50px rgba(0, 0, 0, .55) }
  50%      { box-shadow: inset 0 1px 0 rgba(255, 220, 195, .42), inset 0 -1px 0 rgba(0, 0, 0, .5), 0 0 34px rgba(234, 96, 54, .5), 0 20px 50px rgba(0, 0, 0, .55) }
}
@keyframes hTurnDot { 0%, 100% { opacity: .45 } 50% { opacity: 1 } }

/* ── 右上：圆形玻璃键 ── */
#game .top-btns {
  margin-left: auto;
  display: flex; align-items: center;
  gap: 7px;
}
#game .hud-ico {
  position: relative;
  width: 40px; height: 40px;
  padding: 0;
  border-radius: 50%;
  background: var(--g-bg);
  border: 1px solid var(--g-border);
  color: #a89a84;
  backdrop-filter: var(--g-blur);
  -webkit-backdrop-filter: var(--g-blur);
  box-shadow:
    inset 0 1px 0 var(--g-hi),
    inset 0 -1px 0 var(--g-lo),
    0 12px 30px rgba(0, 0, 0, .5);
  display: inline-flex; align-items: center; justify-content: center;
  transition: color .18s, background .18s, border-color .18s, transform .14s var(--spring);
}
#game .hud-ico svg {
  width: 17px; height: 17px;
  display: block;
}
#game .hud-ico .sfx-slash { opacity: 0; transition: opacity .18s; }
#game .hud-ico.off .sfx-wave { opacity: 0; }
#game .hud-ico.off .sfx-slash { opacity: 1; }
#game .hud-ico:hover {
  color: var(--gold-1);
  border-color: rgba(255, 224, 170, .34);
  transform: translateY(-1px);
}
#game .hud-ico:active { transform: translateY(0) scale(.94); }
#game .hud-ico.quit:hover {
  color: #ffb7a4;
  border-color: rgba(255, 150, 120, .4);
  box-shadow:
    inset 0 1px 0 rgba(255, 200, 180, .2),
    0 0 22px rgba(200, 60, 36, .38),
    0 12px 30px rgba(0, 0, 0, .5);
}
#game .hud-ico.off { opacity: .45; }

/* ============================================================================
   ③ 探索读数：玻璃小条
   ========================================================================= */
#game .fogstat {
  z-index: 19;
  left: calc(18px + var(--safe-l));
  top: calc(64px + var(--safe-t));
  right: auto; bottom: auto;
  height: 32px; padding: 0 4px 0 15px;
  display: inline-flex; align-items: center; gap: 0;
  border-radius: 999px;
  font-family: var(--sans);
  font-size: 9px; letter-spacing: .2em;
  color: var(--ink-faint);
}
#game .fogstat .fs-item {
  display: inline-flex; align-items: baseline; gap: 6px;
  padding: 0 13px;
  border-left: 1px solid rgba(255, 224, 170, .1);
}
#game .fogstat .fs-item:first-child { padding-left: 0; border-left: 0; }
#game .fogstat .fs-item i {
  font-style: normal;
  font-size: 9px; letter-spacing: .22em;
  color: var(--ink-faint);
}
#game .fogstat b {
  font-family: var(--mono);
  font-size: 13px; font-weight: 600;
  color: var(--gold-1);
  letter-spacing: 0;
}
#game .fogstat s {
  font-family: var(--mono);
  font-size: 9.5px;
  color: #5b5245;
  text-decoration: none;
  margin-left: -2px;
}
#game .fogstat .fs-lamp b { color: #e2b978; }

/* ============================================================================
   ④ 中央字幕
   ========================================================================= */
#game .hud-move {
  z-index: 22;
  top: auto;
  bottom: calc(206px + var(--safe-b));
  transform: translateX(-50%);
  height: auto;
  padding: 0 0 0 .30em;
  background: none;
  border: 0;
  box-shadow: none;
  backdrop-filter: none;
  -webkit-backdrop-filter: none;
  color: #fbf0da;
  font-family: var(--serif);
  font-size: 17px;
  letter-spacing: .30em;
  /* 三层 drop-shadow 而不是一块暗底：棋盘走到亮地块时白字会糊在石头纹上，
     但垫一块黑色椭圆又像污渍。阴影只跟着字形走，远处看还是干净的。 */
  filter:
    drop-shadow(0 1px 2px rgba(0, 0, 0, 1))
    drop-shadow(0 0 9px rgba(0, 0, 0, .95))
    drop-shadow(0 0 22px rgba(0, 0, 0, .8));
  white-space: nowrap;
  display: flex; align-items: center;
}
#game .hud-move::before,
#game .hud-move::after {
  content: '';
  position: absolute; top: 50%;
  width: 64px; height: 1px;
  background: linear-gradient(90deg, transparent, rgba(255, 224, 170, .55));
}
#game .hud-move::before { right: calc(100% + 20px); transform: scaleX(-1); }
#game .hud-move::after  { left: calc(100% + 20px); }

#game .hud-move .hm-lbl {
  font-family: var(--sans);
  font-size: 9px; letter-spacing: .3em;
  color: var(--ink-faint);
}
#game .hud-move b {
  font-family: var(--mono);
  font-size: 28px; font-weight: 700; line-height: 1;
  color: var(--gold-1);
  margin: 0 0 0 15px;
  letter-spacing: 0;
  text-shadow: 0 0 30px rgba(247, 227, 180, .6);
}
#game .hud-move .dim { color: var(--ink-faint); letter-spacing: .2em; }
#game .hud-move.pop { animation: hMovePop .44s var(--spring); }
@keyframes hMovePop {
  0% { transform: translateX(-50%) scale(1.08); opacity: .5 }
  100% { transform: translateX(-50%) scale(1); opacity: 1 }
}

/* ============================================================================
   ⑤ 左下身份卡
   ========================================================================= */
#game .self-box {
  z-index: 32;
  left: calc(18px + var(--safe-l));
  bottom: calc(18px + var(--safe-b));
  width: 280px;
  padding: 0;
  border-radius: var(--r-lg);
  overflow: hidden;
  transition: width .24s var(--ease), border-color .2s, box-shadow .2s;
}
#game .self-box:hover { border-color: rgba(255, 224, 170, .3); }
/* 顶边一道金线：液态玻璃的"折射高光"，比纯白线更像有光打上来 */
#game .self-box::before {
  content: '';
  position: absolute; left: 18px; right: 18px; top: 0; height: 1px;
  background: linear-gradient(90deg, transparent, rgba(247, 227, 180, .55), transparent);
  pointer-events: none;
}
#game .self-box::after {
  content: '＋';
  position: absolute; top: 11px; right: 13px;
  font-family: var(--sans);
  font-size: 10px; color: var(--ink-faint);
  letter-spacing: 0;
  transition: transform .24s var(--ease), color .2s;
}
#game .self-box:hover::after { color: var(--gold-2); }
#game .self-box.open {
  width: 360px;
  max-height: 68vh;
  background: linear-gradient(158deg, rgba(30, 22, 15, .92), rgba(8, 6, 5, .97));
  border-color: rgba(255, 224, 170, .26);
  z-index: 60;
}
#game .self-box.open::after { content: '－'; }
#game.turn-mine .self-box {
  border-color: rgba(255, 224, 170, .26);
  box-shadow:
    inset 0 1px 0 var(--g-hi),
    inset 0 -1px 0 var(--g-lo),
    0 0 0 1px rgba(217, 174, 99, .10),
    0 20px 54px rgba(0, 0, 0, .62);
}

#game .sc-top { padding: 15px 16px 11px 17px; gap: 13px; }
#game .sc-ava {
  flex: 0 0 44px; width: 44px; height: 54px;
  border-radius: 10px;
  background:
    radial-gradient(ellipse at 50% 24%, rgba(247, 227, 180, .16), transparent 72%),
    linear-gradient(180deg, rgba(60, 44, 26, .5), rgba(14, 10, 7, .4));
  border: 1px solid rgba(255, 224, 170, .12);
  box-shadow: inset 0 1px 0 rgba(255, 244, 216, .14);
}
#game .sc-name {
  font-family: var(--serif);
  font-size: 18px; letter-spacing: .08em;
  line-height: 1.15;
  color: #fdf3e0;
}
#game .sc-name b { font-weight: 400; }
#game .sc-hero {
  display: block;
  margin-top: 6px;
  font-family: var(--sans);
  font-size: 9.5px; letter-spacing: .26em;
  color: var(--gold-2);
}

#game .sc-foot {
  display: flex; align-items: center; gap: 12px;
  padding: 0 16px 12px 17px;
}
#game .sc-bars { display: flex; align-items: center; gap: 7px; }
/* 血条给个最小宽度：这游戏多数化身只有 1 点血，18px 一格太短，
   在 280px 的卡里像一段多余的短线。撑到 62px、格子均分，视觉上才站得住。 */
#game .hp-pips {
  display: flex; gap: 3px;
  min-width: 62px;
  padding: 3px;
  border-radius: 999px;
  background: rgba(0, 0, 0, .42);
  border: 1px solid rgba(255, 224, 170, .08);
}
#game .hp-pips i {
  flex: 1 1 0;
  min-width: 6px;
  height: 5px; border-radius: 999px;
  background: linear-gradient(180deg, #e86a48, #a32c17);
  box-shadow: 0 0 10px rgba(214, 82, 44, .6), inset 0 1px 0 rgba(255, 170, 140, .4);
}
#game .hp-pips i.off {
  background: rgba(70, 62, 54, .32);
  box-shadow: none;
}
#game .sc-hpnum {
  font-family: var(--mono);
  font-size: 11.5px; color: #eb9078;
  letter-spacing: 0;
}
#game .sc-hpnum i { color: var(--ink-faint); font-style: normal; }

#game .sc-stat {
  margin-left: auto;
  display: flex; align-items: center; gap: 0;
}
#game .sc-stat > span {
  display: inline-flex; align-items: baseline; gap: 4px;
  padding: 0 9px;
  border-left: 1px solid rgba(255, 224, 170, .1);
}
#game .sc-stat > span:first-child { border-left: 0; }
#game .sc-stat i {
  font-family: var(--sans);
  font-size: 8.5px; letter-spacing: .18em;
  color: var(--ink-faint);
  font-style: normal;
}
#game .sc-stat b {
  font-family: var(--mono);
  font-size: 12px; font-weight: 600;
  color: var(--gold-1);
}

#game .sc-badges {
  display: flex; flex-wrap: wrap; gap: 6px;
  padding: 0 16px 13px 17px; margin: 0;
}
#game .sc-badge {
  font-family: var(--sans);
  font-size: 9px; letter-spacing: .16em;
  padding: 4px 10px; border-radius: 999px;
  background: rgba(255, 224, 170, .07);
  border: 1px solid rgba(255, 224, 170, .14);
  color: #c9b48d;
  box-shadow: inset 0 1px 0 rgba(255, 244, 216, .08);
}
#game .sc-badge.warn {
  background: rgba(200, 60, 36, .16);
  border-color: rgba(255, 140, 110, .28);
  color: #f0ac97;
  box-shadow: inset 0 1px 0 rgba(255, 180, 150, .14);
}
#game .sc-badge.good {
  background: rgba(60, 170, 120, .13);
  border-color: rgba(120, 220, 170, .24);
  color: #96d6b6;
  box-shadow: inset 0 1px 0 rgba(180, 240, 210, .12);
}

#game .sc-detail {
  margin: 0; padding: 14px 17px 16px;
  border-top: 1px solid rgba(255, 224, 170, .1);
  background: rgba(0, 0, 0, .24);
}
#game .sc-detail .skillline {
  font-family: var(--sans);
  font-size: 10.5px; line-height: 1.85;
  color: #a8997f;
}
#game .sc-detail .identity-box {
  background: rgba(255, 224, 170, .04);
  border: 1px solid rgba(255, 224, 170, .12);
  border-radius: var(--r-md);
  padding: 11px 12px;
}
#game .sc-detail .iname {
  font-family: var(--serif);
  font-size: 13px; letter-spacing: .16em;
  color: #efd0a0;
}
#game .sc-detail .igoal { font-size: 10px; line-height: 1.8; color: #978a73; }
#game .sc-detail .lampbar { font-size: 9.5px; letter-spacing: .06em; }

/* ============================================================================
   ⑥ 底部行动坞
   ========================================================================= */
#game .dock {
  z-index: 31;
  bottom: calc(18px + var(--safe-b));
  gap: 10px;
}
#game .actions {
  gap: 9px;
  position: relative;
  padding-top: 14px;
}
#game .actions::before {
  content: '';
  position: absolute; top: 0; left: 50%; transform: translateX(-50%);
  width: min(300px, 100%); height: 1px;
  background: linear-gradient(90deg, transparent, rgba(255, 224, 170, .22) 40%, rgba(255, 224, 170, .22) 60%, transparent);
  pointer-events: none;
}
#game .actions:empty { display: none; }

#game .actions button {
  position: relative;
  margin: 0;
  padding: 11px 22px;
  font-family: var(--sans);
  font-size: 11.5px;
  letter-spacing: .2em;
  text-indent: .2em;
  border-radius: var(--r-md);
  background: var(--g-bg);
  border: 1px solid var(--g-border);
  color: #d9c8a9;
  backdrop-filter: var(--g-blur);
  -webkit-backdrop-filter: var(--g-blur);
  box-shadow:
    inset 0 1px 0 var(--g-hi),
    inset 0 -1px 0 var(--g-lo),
    0 14px 34px rgba(0, 0, 0, .5);
  transition: color .18s, border-color .18s, background .18s, transform .16s var(--spring), box-shadow .2s;
}
#game .actions button:hover:not(:disabled) {
  color: #fff4de;
  border-color: rgba(255, 224, 170, .32);
  transform: translateY(-2px);
  box-shadow:
    inset 0 1px 0 rgba(255, 244, 216, .34),
    inset 0 -1px 0 var(--g-lo),
    0 20px 44px rgba(0, 0, 0, .58);
}
#game .actions button:active:not(:disabled) { transform: translateY(0) scale(.985); }
#game .actions button:disabled { opacity: .34; }

/* 主行动：一颗液态金胶囊 */
#game .actions button.primary,
#game .actions button.dice-btn {
  padding: 14px 42px !important;
  font-family: var(--serif);
  font-size: 15px !important;
  font-weight: 700;
  letter-spacing: .28em;
  text-indent: .28em;
  border-radius: 999px;
  color: #331f04;
  background:
    linear-gradient(168deg, #ffeab4 0%, #f0cf82 22%, #d9ab4e 52%, #b98a2a 80%, #a3791f 100%);
  border: 1px solid rgba(255, 246, 214, .7);
  text-shadow: 0 1px 0 rgba(255, 248, 220, .55);
  box-shadow:
    0 0 0 1px rgba(120, 84, 20, .55),
    0 18px 44px rgba(196, 146, 40, .34),
    0 0 40px rgba(217, 174, 99, .22),
    inset 0 1px 0 rgba(255, 253, 240, .92),
    inset 0 -8px 16px rgba(120, 78, 8, .32);
  animation: hGoldBreath 3s var(--ease) infinite;
}
#game .actions button.primary::after,
#game .actions button.dice-btn::after {
  content: '';
  position: absolute; left: 14%; right: 14%; top: 2px; height: 40%;
  border-radius: 999px;
  background: linear-gradient(180deg, rgba(255, 255, 255, .55), transparent);
  opacity: .55;
  pointer-events: none;
}
#game .actions button.primary:hover:not(:disabled),
#game .actions button.dice-btn:hover:not(:disabled) {
  background:
    linear-gradient(168deg, #fff5cc 0%, #f9dc95 22%, #e3b757 52%, #c79530 80%, #ac8022 100%);
  transform: translateY(-3px);
  box-shadow:
    0 0 0 1px rgba(120, 84, 20, .55),
    0 26px 56px rgba(210, 160, 50, .44),
    0 0 60px rgba(217, 174, 99, .34),
    inset 0 1px 0 rgba(255, 255, 250, .95),
    inset 0 -8px 16px rgba(120, 78, 8, .28);
}
@keyframes hGoldBreath {
  0%, 100% { box-shadow: 0 0 0 1px rgba(120, 84, 20, .55), 0 18px 44px rgba(196, 146, 40, .3), 0 0 34px rgba(217, 174, 99, .18), inset 0 1px 0 rgba(255, 253, 240, .9), inset 0 -8px 16px rgba(120, 78, 8, .32) }
  50%      { box-shadow: 0 0 0 1px rgba(120, 84, 20, .55), 0 22px 52px rgba(214, 164, 50, .44), 0 0 52px rgba(217, 174, 99, .32), inset 0 1px 0 rgba(255, 255, 248, .98), inset 0 -8px 16px rgba(120, 78, 8, .28) }
}

#game .actions button.danger {
  background: linear-gradient(158deg, rgba(180, 50, 30, .3), rgba(60, 14, 9, .5));
  border-color: rgba(255, 140, 110, .32);
  color: #f6cbbd;
}

#game .actions .mvinfo {
  padding: 9px 16px;
  border-radius: 999px;
  font-family: var(--sans);
  font-size: 10px; letter-spacing: .16em;
  color: var(--ink-dim);
  background: var(--g-bg);
  border: 1px solid var(--g-border);
  backdrop-filter: var(--g-blur);
  -webkit-backdrop-filter: var(--g-blur);
  box-shadow: inset 0 1px 0 var(--g-hi), 0 12px 30px rgba(0, 0, 0, .5);
}
#game .actions .mvinfo b {
  font-family: var(--mono);
  color: var(--gold-1);
  font-size: 14px;
  margin: 0 3px;
}

/* 背包 */
#game .bag-row .bag-empty {
  font-family: var(--sans);
  font-size: 9px; letter-spacing: .18em;
  color: var(--ink-faint);
  padding: 8px 16px;
  border-radius: 999px;
  background: rgba(12, 9, 6, .6);
  border: 1px solid rgba(255, 224, 170, .08);
  backdrop-filter: blur(10px);
  -webkit-backdrop-filter: blur(10px);
}
#game .bag-row .item-card {
  width: 80px;
  padding: 7px 5px 8px;
  border-radius: var(--r-md);
  background: var(--g-bg);
  border: 1px solid var(--g-border);
  backdrop-filter: blur(14px);
  -webkit-backdrop-filter: blur(14px);
  box-shadow: inset 0 1px 0 var(--g-hi), 0 12px 30px rgba(0, 0, 0, .5);
}
#game .bag-row .item-card:hover,
#game .bag-row .item-card.hot {
  border-color: rgba(255, 224, 170, .34);
  transform: translateY(-4px);
  box-shadow: inset 0 1px 0 rgba(255, 244, 216, .34), 0 20px 44px rgba(0, 0, 0, .58);
}

/* ============================================================================
   ⑦ 最近引路灯
   ========================================================================= */
#game .lamp-ping {
  z-index: 18;
  bottom: calc(150px + var(--safe-b));
  padding: 0;
  border: 0;
  background: none;
  border-radius: 0;
  font-family: var(--sans);
  font-size: 9.5px; letter-spacing: .2em;
  color: #c0ab86;
  filter:
    drop-shadow(0 1px 2px rgba(0, 0, 0, 1))
    drop-shadow(0 0 9px rgba(0, 0, 0, .9));
  opacity: .95;
  box-shadow: none;
  backdrop-filter: none;
  -webkit-backdrop-filter: none;
}
#game .lamp-ping b {
  font-family: var(--mono);
  font-size: 13px;
  color: #f7dc9f;
  margin: 0 2px;
}
#game .lamp-ping i {
  width: 5px; height: 5px;
  background: #ffd47a;
  box-shadow: 0 0 12px 3px rgba(255, 206, 110, .7);
}

/* ============================================================================
   ⑧ 小地图
   ========================================================================= */
#game .mini-frame {
  position: absolute; z-index: 19;
  right: calc(18px + var(--safe-r));
  bottom: calc(18px + var(--safe-b));
  width: 182px;
  padding: 10px 10px 9px;
  border-radius: var(--r-lg);
  pointer-events: auto;
}
#game .mini-frame::before {
  content: '战 区';
  display: block;
  font-family: var(--sans);
  font-size: 8px; letter-spacing: .34em;
  color: #8a7a5e;
  margin: 0 0 8px 2px;
}
#game .mini-frame::after {
  content: 'N';
  position: absolute; top: 9px; right: 11px;
  font-family: var(--mono);
  font-size: 8px; letter-spacing: 0;
  color: rgba(247, 227, 180, .6);
  pointer-events: none;
}
#game .minimap {
  position: static;
  width: 160px !important; height: 160px !important;
  border-radius: 10px;
  border: 1px solid rgba(255, 224, 170, .1);
  background: rgba(5, 4, 3, .9);
  opacity: 1;
  display: block;
  cursor: crosshair;
  touch-action: none;
  box-shadow: inset 0 0 26px rgba(0, 0, 0, .9);
}
#game .minimap:hover { border-color: rgba(255, 224, 170, .3); }

/* 视角 / 语音 */
#game .cam-btn,
#game .voice-btn {
  position: absolute; z-index: 19;
  right: calc(210px + var(--safe-r));
  left: auto;
  margin: 0;
  padding: 9px 13px;
  font-family: var(--sans);
  font-size: 9.5px; letter-spacing: .14em;
  border-radius: 999px;
  color: var(--ink-faint);
  transition: color .18s, border-color .18s, transform .16s var(--spring);
}
#game .cam-btn { bottom: calc(18px + var(--safe-b)); }
#game .voice-btn { bottom: calc(58px + var(--safe-b)); }
#game .cam-btn:hover,
#game .voice-btn:hover {
  color: var(--gold-1);
  border-color: rgba(255, 224, 170, .32);
  transform: translateY(-1px);
}
#game .cam-btn.full { color: var(--gold-1); border-color: rgba(255, 224, 170, .32); }
#game .voice-btn.on { color: #9fe0bb; border-color: rgba(120, 220, 170, .36); }
#game .voice-btn.mute { color: #f0a894; border-color: rgba(255, 140, 110, .32); }
#game .voice-btn.gated { color: #6d6455; border-color: rgba(255, 224, 170, .06); }
#game .voice-btn.wait { color: #d6c096; border-color: rgba(255, 224, 170, .22); }
#game .voice-btn.dead,
#game .voice-btn.err { color: #e0705c; border-color: rgba(255, 120, 90, .34); }
#game .voice-yield {
  right: calc(210px + var(--safe-r));
  bottom: calc(96px + var(--safe-b));
  border-radius: 999px;
  letter-spacing: .18em;
}
#game .voice-hint {
  right: calc(18px + var(--safe-r));
  bottom: calc(216px + var(--safe-b));
  border-radius: var(--r-md);
}

/* ============================================================================
   ⑨ 右侧抽屉
   ========================================================================= */
#game .side-rail {
  border-radius: var(--r-lg);
}
#game .rail-btn {
  width: 38px; height: 38px;
  border-radius: var(--r-md);
  border: 0;
  background: none;
  color: var(--ink-faint);
  font-size: 13px;
  transition: color .18s, background .18s;
}
#game .rail-btn:hover {
  color: var(--gold-1);
  background: rgba(255, 224, 170, .08);
}
#game .rail-btn.on {
  color: #ffe8c4;
  background: rgba(217, 174, 99, .2);
  box-shadow: inset 0 1px 0 rgba(255, 244, 216, .24), 0 0 18px rgba(217, 174, 99, .16);
}
#game .side-panel {
  border-radius: var(--r-lg);
}
#game .stab {
  border-radius: 999px;
  font-family: var(--sans);
  font-size: 10.5px;
  letter-spacing: .16em;
}

/* ============================================================================
   ⑩ 头像
   ========================================================================= */
#game .hud-players { display: none; }
/* faceSVG 画的是各化身的原色（枯骨卫是荧光绿），直接摆进暗金界面里特别跳。
   压一点饱和、加一点暖调，让它跟整体色温对齐，但仍认得出是谁。 */
#game .hpc .face,
#game .sc-ava svg,
#game .rail-head .hpc svg {
  filter: saturate(.72) contrast(1.06) sepia(.16) brightness(.94);
}
#game .hpc {
  border-radius: var(--r-md);
  padding: 3px 9px 3px 3px;
  background: rgba(11, 8, 6, .86);
  border: 1px solid rgba(255, 224, 170, .12);
  box-shadow: 0 8px 22px rgba(0, 0, 0, .5);
}
#game .hpc .face { border-radius: 8px; }
#game .hpc.cur {
  border-color: rgba(255, 224, 170, .5);
  box-shadow: 0 0 0 1px rgba(217, 174, 99, .16), 0 0 22px rgba(217, 174, 99, .3);
}

/* 右侧窄条只有 42px 宽，横排会挤成两行：头像 26px、名字单行省略、
   ♥ 必须压到 6px —— 否则 emoji 字体渲染出的彩心比名字还大。 */
#game .rail-head { gap: 4px; }
#game .rail-head .hpc {
  border-radius: var(--r-md);
  padding: 5px 1px 4px;
  background: rgba(255, 224, 170, .04);
  border: 1px solid transparent;
}
#game .rail-head .hpc:hover { background: rgba(255, 224, 170, .09); }
#game .rail-head .hpc svg { width: 26px; height: 30px; }
#game .rail-head .hpc .hpc-name {
  font-family: var(--sans);
  font-size: 8px; letter-spacing: .02em;
  max-width: 34px;
  color: #b3a48d;
}
#game .rail-head .hpc .hpc-hp {
  font-size: 6px; letter-spacing: 0; line-height: 1;
  color: #cf5f45;
  margin-top: 1px;
}
#game .rail-head .hpc.cur {
  background: rgba(217, 174, 99, .14);
  border-color: rgba(255, 224, 170, .3);
  box-shadow: inset 0 1px 0 rgba(255, 244, 216, .18);
}
#game .rail-head .hpc.you { background: rgba(255, 224, 170, .07); }
#game .rail-head .hpc.dead { opacity: .34; filter: grayscale(1); }

/* ============================================================================
   ⑪ 提示与遮罩
   ========================================================================= */
#game #err {
  top: calc(110px + var(--safe-t));
  border-radius: var(--r-md);
  border: 1px solid rgba(255, 130, 100, .28);
  background: linear-gradient(158deg, rgba(150, 40, 24, .5), rgba(46, 12, 8, .72));
  backdrop-filter: var(--g-blur);
  -webkit-backdrop-filter: var(--g-blur);
  font-family: var(--sans);
  font-size: 11px; letter-spacing: .1em;
  box-shadow: inset 0 1px 0 rgba(255, 200, 180, .22), 0 18px 44px rgba(0, 0, 0, .6);
}
#game .board-veil b {
  font-family: var(--serif);
  font-size: 24px; letter-spacing: .32em;
  color: #fdf2dd;
  font-weight: 400;
  text-shadow: 0 4px 40px rgba(0, 0, 0, .98), 0 0 70px rgba(247, 227, 180, .14);
}
#game .board-veil span {
  font-family: var(--sans);
  font-size: 11px; letter-spacing: .16em;
  color: var(--ink-dim);
}
#game .board-veil i {
  font-family: var(--sans);
  font-size: 9.5px; letter-spacing: .1em;
  color: var(--ink-faint);
  font-style: normal;
}

/* ============================================================================
   ⑫ 降级：不支持 backdrop-filter 时用实底，不然半透明底上的字会糊
   ========================================================================= */
@supports not ((backdrop-filter: blur(1px)) or (-webkit-backdrop-filter: blur(1px))) {
  #game #roomTag.hud-chip,
  #game #phaseTag.hud-chip,
  #game .turn-tag,
  #game .fogstat,
  #game .self-box,
  #game .mini-frame,
  #game .side-rail,
  #game .side-panel,
  #game .cam-btn,
  #game .voice-btn,
  #game .actions button,
  #game .hud-ico {
    background: var(--g-bg-solid);
  }
}

/* ============================================================================
   ⑬ 真模糊，全开
   ----------------------------------------------------------------------------
   style.css 里有一段性能优化：body.in-game 给十几个面板统一关掉 backdrop-filter
   （用 !important），因为每个模糊元素都要重新合成一次底层。那一版在核显笔记本
   和手机上确实卡。

   但这游戏现在是桌面客户端跑的，独显 + 独立合成层，这点模糊成本不算什么；
   去掉模糊之后玻璃就只剩"半透明色块"，质感掉一大截。所以这里全部要回来。

   必须带 !important：要压的是 style.css 里一条 !important。
   ========================================================================= */
#game #roomTag.hud-chip,
#game #phaseTag.hud-chip,
#game .turn-tag,
#game .fogstat,
#game .self-box,
#game .mini-frame,
#game .side-rail,
#game .side-panel,
#game .cam-btn,
#game .voice-btn,
#game .actions button,
#game .actions .mvinfo,
#game .hud-ico,
#game .bag-row .bag-empty,
#game .item-card {
  backdrop-filter: var(--g-blur) !important;
  -webkit-backdrop-filter: var(--g-blur) !important;
}
/* 状态变化时别让模糊层跟着重算 */
#game .self-box { will-change: backdrop-filter; }

/* ============================================================================
   ⑬ 窄屏
   ========================================================================= */
@media (max-width: 900px) {
  #game .self-box { width: 236px; }
  #game .self-box.open { width: 314px; }
  #game .mini-frame { width: 156px; }
  #game .minimap { width: 134px !important; height: 134px !important; }
  #game .cam-btn, #game .voice-btn { right: calc(184px + var(--safe-r)); }
  #game .voice-yield { right: calc(184px + var(--safe-r)); }
  /* 窄屏玻璃降低模糊半径：面积小但重绘次数多，省下来的都是手感 */
  #game #roomTag.hud-chip,
  #game #phaseTag.hud-chip,
  #game .turn-tag,
  #game .self-box,
  #game .mini-frame { backdrop-filter: blur(14px) saturate(1.4); -webkit-backdrop-filter: blur(14px) saturate(1.4); }
}
@media (max-width: 720px) {
  #game .top {
    top: calc(10px + var(--safe-t));
    left: calc(11px + var(--safe-l));
    right: calc(11px + var(--safe-r));
    height: 36px;
    gap: 6px;
  }
  #game #roomTag.hud-chip { height: 36px; padding: 0 13px; gap: 7px; border-radius: 10px; }
  #game #roomTag .rt-lbl { display: none; }
  #game #roomTag .rt-id { font-size: 12px; }
  #game #roomTag .rt-map { display: none; }
  #game #phaseTag.hud-chip { height: 36px; padding: 0 12px; gap: 0; border-radius: 10px; }
  #game #phaseTag .pt-lbl { display: none; }
  #game #phaseTag .pt-val { font-size: 11px; letter-spacing: .08em; }
  #game .turn-tag { height: 36px; padding: 0 13px; font-size: 10px; letter-spacing: .08em; border-radius: 10px; }
  #game .hud-ico { width: 36px; height: 36px; }
  #game .hud-ico svg { width: 15px; height: 15px; }
  #game .fogstat { top: calc(56px + var(--safe-t)); height: 28px; padding: 0 3px 0 12px; }
  #game .fogstat .fs-item { padding: 0 10px; }
  #game .fogstat b { font-size: 11.5px; }
  #game .hud-move {
    bottom: calc(172px + var(--safe-b));
    font-size: 13.5px; letter-spacing: .22em;
  }
  #game .hud-move b { font-size: 22px; }
  #game .hud-move::before, #game .hud-move::after { width: 28px; }
  #game .lamp-ping { bottom: calc(132px + var(--safe-b)); }
  #game .self-box { width: 200px; bottom: calc(11px + var(--safe-b)); left: calc(11px + var(--safe-l)); }
  #game .sc-top { padding: 12px 12px 9px 13px; gap: 10px; }
  #game .sc-ava { flex: 0 0 36px; width: 36px; height: 44px; }
  #game .sc-name { font-size: 15px; }
  #game .sc-foot { padding: 0 12px 10px 13px; }
  #game .sc-badges { padding: 0 12px 11px 13px; }
  #game .actions button.primary,
  #game .actions button.dice-btn { padding: 13px 30px !important; font-size: 13.5px !important; }
}

/* 竖屏窄屏：行动坞必须让开左右两角。
   实测 700x900 下自己卡占 x11~211、小地图占 x526~682，而 dock 是 x62~604 ——
   投骰键头尾各压住一块。抬高 dock 会让按钮飘到画面中间、和「该你投骰」错位，
   所以改成横向让位：dock 收窄，按钮仍在整行居中。 */
@media (max-width: 820px) and (orientation: portrait) {
  :root { --dock-l: 224px; }
}
/* 手机竖屏再窄一档：身份卡收成窄条，留给行动坞 180px 左右 */
@media (max-width: 560px) and (orientation: portrait) {
  :root { --dock-l: 108px; }
  #game .self-box { width: 96px; left: calc(10px + var(--safe-l)); }
  #game .self-box .sc-foot { display: none; }
  #game .self-box .sc-name { font-size: 12px; letter-spacing: .04em; }
  #game .self-box .sc-ava { flex: 0 0 28px; width: 28px; height: 34px; }
  #game .actions button.primary,
  #game .actions button.dice-btn { padding: 13px 12px !important; font-size: 13px !important; letter-spacing: .18em !important; }
}

/* 等待室：房间码。房主开完房第一件事是把码发给朋友，
   所以它必须在画面正中偏上，而不是塞在角落的标签里。 */
#game .board-veil .bv-code {
  display: flex;
  flex-direction: column;
  align-items: center;
  gap: 6px;
  margin: 4px 0 14px;
  padding: 14px 26px 12px;
  border-radius: 16px;
  border: 1px solid rgba(255, 224, 170, .16);
  background: linear-gradient(158deg, rgba(60, 40, 34, .62), rgba(12, 9, 15, .74));
  backdrop-filter: blur(20px) saturate(1.5);
  -webkit-backdrop-filter: blur(20px) saturate(1.5);
  box-shadow: inset 0 1px 0 rgba(255, 244, 216, .16), 0 18px 40px rgba(0, 0, 0, .5);
}
#game .board-veil .bv-code i {
  font-style: normal;
  font-size: 9.5px;
  letter-spacing: .34em;
  text-indent: .34em;
  color: rgba(217, 168, 106, .62);
}
#game .board-veil .bv-code b {
  font: 600 30px/1.1 ui-monospace, 'SF Mono', Consolas, monospace;
  letter-spacing: .28em;
  text-indent: .28em;
  color: #f4e4c8;
  text-shadow: 0 0 28px rgba(217, 168, 106, .35);
}
#game .board-veil .bv-copy {
  margin-top: 4px;
  padding: 6px 16px;
  border-radius: 999px;
  border: 1px solid rgba(255, 255, 255, .14);
  background: rgba(255, 255, 255, .06);
  color: #e6d7bd;
  font-size: 11px;
  letter-spacing: .12em;
  cursor: pointer;
  transition: background .16s, border-color .16s;
}
#game .board-veil .bv-copy:hover {
  background: rgba(214, 65, 42, .28);
  border-color: rgba(214, 65, 42, .5);
}
#game .board-veil .bv-link {
  max-width: 340px;
  font-size: 9.5px;
  line-height: 1.4;
  color: #6f645e;
  word-break: break-all;
  text-align: center;
}

/* 房间码卡上的第二颗按钮：有好友列表就别让玩家手抄房间码 */
#game .board-veil .bv-fd {
  margin-top: 6px;
  padding: 6px 16px;
  border-radius: 999px;
  border: 1px solid rgba(214, 65, 42, .5);
  background: rgba(214, 65, 42, .24);
  color: #ffe0d2;
  font-size: 11px;
  letter-spacing: .12em;
  cursor: pointer;
  transition: background .16s;
}
#game .board-veil .bv-fd:hover { background: rgba(214, 65, 42, .42); }
